Day 24 part 2
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560799271e
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4a35800124
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@ -1,3 +1,5 @@
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from collections import defaultdict
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from grid import Grid
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@ -7,13 +9,13 @@ DIM = 5
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def main():
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with open("day24.txt", "rt") as input_file:
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lines = input_file.readlines()
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# Part 1
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print("Part 1.")
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eris = Eris(value_factory=str, lines=lines)
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eris.dumb_print()
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print()
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snapshots = []
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while True:
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eris.dumb_print()
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eris.step()
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ss = eris.snapshot()
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if ss in snapshots:
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@ -22,6 +24,14 @@ def main():
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biorate = sum(2 ** i for i in range(DIM ** 2) if ss[i] == "#")
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print(f"Biodiv rate of first repeated layout: {biorate}.")
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# Part 2
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print("Part 2.")
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reris = RecursiveEris(lines)
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reris.levels[0].dumb_print()
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for i in range(200):
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reris.step()
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print(f"{reris.count_bugs()} bugs found.")
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class Eris(Grid):
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@ -46,5 +56,83 @@ class Eris(Grid):
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return [self.getv(x, y) for y in range(DIM) for x in range(DIM)]
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class RecursiveEris:
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def __init__(self, lines):
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self.levels = defaultdict(lambda: Grid(value_factory=lambda: "."))
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self.levels[0] = Grid(value_factory=lambda: ".", lines=lines)
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self.levels[1] = Grid(value_factory=lambda: ".")
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self.levels[-1] = Grid(value_factory=lambda: ".")
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def step(self):
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dying = []
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infesting = []
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for level_id in list(self.levels):
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level_dying, level_infesting = self.step_level(level_id)
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dying += level_dying
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infesting += level_infesting
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for p in dying:
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self.levels[p[0]].setv(p[1], p[2], ".")
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for p in infesting:
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self.levels[p[0]].setv(p[1], p[2], "#")
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def step_level(self, level_id):
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level_dying = []
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level_infesting = []
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for y in range(DIM ** 2):
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x = y % DIM
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y //= DIM
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if (x, y) == (2, 2):
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continue
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v = self.levels[level_id].getv(x, y)
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num_nears = sum(n == "#" for n in self.somewhat_near_objects(level_id, x, y).values())
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if v == "#" and num_nears != 1:
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level_dying.append((level_id, x, y))
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elif v == "." and num_nears in (1, 2):
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level_infesting.append((level_id, x, y))
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return level_dying, level_infesting
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def somewhat_near_objects(self, level_id, x, y):
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assert x in range(DIM) and y in range(DIM)
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current_level = self.levels[level_id]
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near_objs = {
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(level_id, x , y - 1): current_level.getv(x , y - 1),
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(level_id, x + 1, y ): current_level.getv(x + 1, y ),
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(level_id, x , y + 1): current_level.getv(x , y + 1),
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(level_id, x - 1, y ): current_level.getv(x - 1, y ),
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}
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for o in list(near_objs.keys()):
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ol, ox, oy = o
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# For outer level, just replace OOB pos with outer level tile value.
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lower_level = self.levels[ol - 1]
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if ox == -1: # rightmost
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near_objs[(ol - 1, 1, 2)] = lower_level.getv(1, 2)
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elif ox == DIM: # leftmost
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near_objs[(ol - 1, 3, 2)] = lower_level.getv(3, 2)
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if oy == -1: # upmost
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near_objs[(ol - 1, 2, 1)] = lower_level.getv(2, 1)
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elif oy == DIM: # downmost
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near_objs[(ol - 1, 2, 3)] = lower_level.getv(2, 3)
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# For inner level
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if o == (level_id, 2, 2):
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upper_level = self.levels[ol + 1]
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del near_objs[o]
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if x == 1: # from the left
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near_objs.update({(ol + 1, 0, iy): upper_level.getv(0, iy) for iy in range(DIM)})
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elif x == 3: # from the right
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near_objs.update({(ol + 1, DIM - 1, iy): upper_level.getv(DIM - 1, iy) for iy in range(DIM)})
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elif y == 1: # from above
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near_objs.update({(ol + 1, ix, 0): upper_level.getv(ix, 0) for ix in range(DIM)})
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else: # y == 3, from below
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near_objs.update({(ol + 1, ix, DIM - 1): upper_level.getv(ix, DIM - 1) for ix in range(DIM)})
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return near_objs
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def count_bugs(self):
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return sum(self.count_bugs_in(level_id) for level_id in self.levels)
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def count_bugs_in(self, level_id):
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return sum(v == "#" for _, _, v in self.levels[level_id].values_gen())
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if __name__ == "__main__":
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main()
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