Day 13 part 2
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@ -1,3 +1,5 @@
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import time
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from intcode import Intcode
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@ -6,10 +8,16 @@ def main():
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text = input_file.readlines()[0].rstrip()
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codes = Intcode.parse_input(text)
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game = Game(codes, debug=False)
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# Part 1
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game = Game(codes)
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game.run()
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print("Num block tiles:", sum(sum(v == Game.TILE_BLOCK for v in row) for row in game.tiles))
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# Part 2 (autoplay)
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codes[0] = 2
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game = DemoGame(codes)
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game.run()
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class Game(Intcode):
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@ -21,29 +29,75 @@ class Game(Intcode):
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TILE_HPAD = 3
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TILE_BALL = 4
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TILES_CHARS = {
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TILE_EMPTY: " ",
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TILE_WALL: "█",
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TILE_BLOCK: "░",
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TILE_HPAD: "▔",
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TILE_BALL: "o",
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}
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OUT_X = 0
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OUT_Y = 1
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OUT_T = 2
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JOY_L = -1
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JOY_N = 0
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JOY_R = 1
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def __init__(self, codes, debug=False):
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super().__init__(codes, debug=debug)
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self.tiles = [[Game.TILE_EMPTY] * Game.TILES_DIM for _ in range(Game.TILES_DIM)]
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self.output_type = Game.OUT_X
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self.output_pos = [0, 0]
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def input_data(self):
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self.print_tiles()
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return int({
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"h": Game.JOY_L,
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"l": Game.JOY_R,
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}.get(input(), Game.JOY_N))
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def output_data(self, data):
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if self.output_type in [self.OUT_X, self.OUT_Y]:
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self.output_pos[self.output_type] = data
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elif self.output_type == self.OUT_T:
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if self.output_pos == [-1, 0]:
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print("Score:", data)
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else:
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self.tiles[self.output_pos[1]][self.output_pos[0]] = data
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self.output_type = (self.output_type + 1) % 3
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def print_tiles(self):
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for row in self.tiles:
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if row[0] == Game.TILE_EMPTY:
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break
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for value in row:
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print(str(value), end="")
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print(Game.TILES_CHARS[value], end="")
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print()
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class DemoGame(Game):
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def input_data(self):
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ball_pos = self.get_unique_tile_pos(Game.TILE_BALL)
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pad_pos = self.get_unique_tile_pos(Game.TILE_HPAD)
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self.print_tiles()
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time.sleep(0.1)
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if ball_pos[1] > pad_pos[1]:
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return Game.JOY_R
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elif ball_pos[1] < pad_pos[1]:
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return Game.JOY_L
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else:
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return Game.JOY_N
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def get_unique_tile_pos(self, tile_id):
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for x, row in enumerate(self.tiles):
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for y, value in enumerate(row):
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if value == tile_id:
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return [x, y]
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raise ValueError("Could not find {}".format(tile_id))
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if __name__ == "__main__":
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main()
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