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Vatu/src/node.rs

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Rust
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use std::fmt;
use crate::board;
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use crate::movement::Move;
use crate::rules;
use crate::stats;
/// Analysis node: a board along with the game state.
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#[derive(Clone, PartialEq)]
pub struct Node {
/// Board for this node.
pub board: board::Board,
/// Game state.
pub game_state: rules::GameState,
}
impl Node {
/// Create a new node for an empty board and a new game state.
pub fn new() -> Node {
Node {
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board: board::Board::new_empty(),
game_state: rules::GameState::new(),
}
}
/// Apply a move to this node.
pub fn apply_move(&mut self, m: &Move) {
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m.apply_to(&mut self.board, &mut self.game_state);
}
/// Return player moves from this node.
pub fn get_player_moves(&self, commit: bool) -> Vec<Move> {
rules::get_player_moves(&self.board, &self.game_state, commit)
}
/// Compute stats for both players for this node.
pub fn compute_stats(&self) -> (stats::BoardStats, stats::BoardStats) {
stats::BoardStats::new_from(&self.board, &self.game_state)
}
}
impl fmt::Debug for Node {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"Node {{ board: [...], game_state: {:?} }}",
self.game_state
)
}
}
impl fmt::Display for Node {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut s = vec!();
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self.board.draw(&mut s);
let board_drawing = String::from_utf8_lossy(&s).to_string();
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write!(f, "* Board:\n{}\nGame state: {}", board_drawing, self.game_state)
}
}