engine: use "vatunode" as debug log command
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7ff52bc2b5
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54cfd43911
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@ -62,8 +62,8 @@ pub enum Cmd {
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WorkerInfo(Vec<analysis::AnalysisInfo>),
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/// Send best move found by analysis worker.
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WorkerBestMove(Option<Move>),
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/// Draw board in logs.
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DrawBoard,
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/// Log current node.
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LogNode,
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// Commands that can be sent by the engine.
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@ -127,11 +127,14 @@ impl Engine {
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Cmd::WorkerInfo(infos) => self.reply(Cmd::Info(infos.to_vec())),
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Cmd::WorkerBestMove(m) => self.reply(Cmd::BestMove(m.clone())),
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// Other commands.
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Cmd::DrawBoard => {
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Cmd::LogNode => {
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let mut s = vec!();
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self.node.board.draw_to(&mut s);
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let s = format!("{}", String::from_utf8_lossy(&s));
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self.reply(Cmd::Log(s));
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self.reply(Cmd::Log(format!(
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"Current node:\n{}{}",
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String::from_utf8_lossy(&s),
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self.node.game_state
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)));
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}
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_ => eprintln!("Not an engine input command: {:?}", cmd),
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}
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@ -59,7 +59,7 @@ pub enum UciCmd {
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Quit,
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// Unofficial commands mostly for debugging.
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VatuDraw,
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VatuNode,
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Unknown(String),
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}
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@ -202,8 +202,8 @@ impl Uci {
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self.send_engine_command(engine::Cmd::Stop);
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},
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UciCmd::Quit => return false,
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UciCmd::VatuDraw => {
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self.send_engine_command(engine::Cmd::DrawBoard);
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UciCmd::VatuNode => {
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self.send_engine_command(engine::Cmd::LogNode);
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}
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UciCmd::Unknown(c) => { self.log(format!("Unknown command: {}", c)); }
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}
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@ -312,7 +312,7 @@ fn parse_command(s: &str) -> UciCmd {
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"position" => parse_position_command(&fields[1..]),
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"go" => parse_go_command(&fields[1..]),
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"quit" => UciCmd::Quit,
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"vatudraw" => UciCmd::VatuDraw,
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"vatunode" => UciCmd::VatuNode,
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c => UciCmd::Unknown(c.to_string()),
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}
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}
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