diff --git a/src/board.rs b/src/board.rs index 9fe4f5b..f44a072 100644 --- a/src/board.rs +++ b/src/board.rs @@ -383,6 +383,7 @@ impl Board { /// /// If a pawn is not currently attacking any piece, the bitboard /// will be empty. + #[inline] pub const fn get_pawn_captures(&self, square: Square, color: Color) -> Bitboard { PAWN_CAPTURES[color][square as usize] & self.by_color(opposite(color)) } @@ -391,36 +392,43 @@ impl Board { /// /// Both possible diagonals will be set, even if a friendly piece /// occupies one. + #[inline] pub const fn get_pawn_protections(&self, square: Square, color: Color) -> Bitboard { PAWN_CAPTURES[color][square as usize] } /// Get bishop rays: moves and captures bitboard. + #[inline] pub fn get_bishop_rays(&self, square: Square, color: Color) -> Bitboard { self.get_blockable_rays(square, color, &BISHOP_DIRS, false) } /// Get all bishop rays: moves, captures and protections bitboard. + #[inline] pub fn get_bishop_full_rays(&self, square: Square, color: Color) -> Bitboard { self.get_blockable_rays(square, color, &BISHOP_DIRS, true) } /// Get rook rays: moves and captures bitboard. + #[inline] pub fn get_rook_rays(&self, square: Square, color: Color) -> Bitboard { self.get_blockable_rays(square, color, &ROOK_DIRS, false) } /// Get all rook rays: moves, captures and protections bitboard. + #[inline] pub fn get_rook_full_rays(&self, square: Square, color: Color) -> Bitboard { self.get_blockable_rays(square, color, &ROOK_DIRS, true) } /// Get queen rays: moves and captures bitboard. + #[inline] pub fn get_queen_rays(&self, square: Square, color: Color) -> Bitboard { self.get_blockable_rays(square, color, &QUEEN_DIRS, false) } /// Get all queen rays: moves, captures and protections bitboard. + #[inline] pub fn get_queen_full_rays(&self, square: Square, color: Color) -> Bitboard { self.get_blockable_rays(square, color, &QUEEN_DIRS, true) } @@ -465,22 +473,26 @@ impl Board { } /// Get knight rays: moves and captures bitboard. - pub fn get_knight_rays(&self, square: Square, color: Color) -> Bitboard { + #[inline] + pub const fn get_knight_rays(&self, square: Square, color: Color) -> Bitboard { KNIGHT_RAYS[square as usize] & !self.by_color(color) } /// Get all knight rays: moves, captures and protections bitboard. - pub fn get_knight_full_rays(&self, square: Square) -> Bitboard { + #[inline] + pub const fn get_knight_full_rays(&self, square: Square) -> Bitboard { KNIGHT_RAYS[square as usize] } /// Get king rays: moves and captures bitboard. - pub fn get_king_rays(&self, square: Square, color: Color) -> Bitboard { + #[inline] + pub const fn get_king_rays(&self, square: Square, color: Color) -> Bitboard { KING_RAYS[square as usize] & !self.by_color(color) } /// Get all king rays: moves, captures and protections bitboard. - pub fn get_king_full_rays(&self, square: Square) -> Bitboard { + #[inline] + pub const fn get_king_full_rays(&self, square: Square) -> Bitboard { KING_RAYS[square as usize] } @@ -630,6 +642,35 @@ mod tests { assert_eq!(b.get_piece_on(E8), KING); } + #[test] + fn test_move_square() { + let mut b = Board::new_empty(); + b.set_square(D4, WHITE, PAWN); + b.move_square(D4, D5); + let bp_d4 = bit_pos(D4); + let bp_d5 = bit_pos(D5); + // Source square is cleared. + assert_eq!(b.combined() & bp_d4, 0); + assert_eq!(b.by_color(WHITE) & bp_d4, 0); + assert_eq!(b.by_piece(PAWN) & bp_d4, 0); + // Destination square is set only to the right color and piece. + assert_eq!(b.combined() & bp_d5, bp_d5); + assert_eq!(b.by_color(WHITE) & bp_d5, bp_d5); + assert_eq!(b.by_piece(PAWN) & bp_d5, bp_d5); + + b.set_square(E6, BLACK, PAWN); + b.move_square(D5, E6); + let bp_e6 = bit_pos(E6); + assert_eq!(b.combined() & bp_d5, 0); + assert_eq!(b.by_color(WHITE) & bp_d5, 0); + assert_eq!(b.by_piece(PAWN) & bp_d5, 0); + assert_eq!(b.combined() & bp_e6, bp_e6); + assert_eq!(b.by_color(WHITE) & bp_e6, bp_e6); + assert_eq!(b.by_color(BLACK) & bp_e6, 0); + assert_eq!(b.by_piece(PAWN) & bp_e6, bp_e6); + + } + #[test] fn test_set_piece() { let mut b = Board::new();