engine: correctly manage some go subcommands
This commit is contained in:
parent
5771930e97
commit
8310e0c1e7
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@ -196,7 +196,7 @@ pub fn apply_into(board: &mut Board, m: &Move) {
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clear_square(board, &m.0)
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}
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pub fn draw(board: &Board) {
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pub fn draw(board: &Board, f: &mut dyn std::io::Write) {
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for r in (0..8).rev() {
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let mut rank = String::with_capacity(8);
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for f in 0..8 {
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@ -212,9 +212,9 @@ pub fn draw(board: &Board) {
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let piece = if is_color(s, SQ_WH) { piece.to_ascii_uppercase() } else { piece };
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rank.push(piece);
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}
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println!("{} {}", r + 1, rank);
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writeln!(f, "{} {}", r + 1, rank).unwrap();
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}
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println!(" abcdefgh");
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writeln!(f, " abcdefgh").unwrap();
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}
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#[cfg(test)]
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@ -16,7 +16,7 @@ pub fn start_game(player_color: u8) {
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let mut b = board::new();
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let mut turn = board::SQ_WH;
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loop {
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board::draw(&b);
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board::draw(&b, &mut io::stdout());
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println!("");
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let m = if turn == player_color {
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println!("Player turn.");
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186
src/engine.rs
186
src/engine.rs
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@ -1,6 +1,6 @@
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//! Vatu engine.
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use std::sync::mpsc;
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use std::sync::{Arc, atomic, mpsc};
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use std::thread;
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use std::time;
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@ -11,35 +11,68 @@ use crate::notation;
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use crate::rules;
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use crate::uci;
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/// Analysis engine.
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pub struct Engine {
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board: board::Board, // Board to analyse.
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color: u8, // Color to analyse.
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castling: u8, // Castling state.
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en_passant: Option<board::Pos>, // En passant state.
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halfmove: i32, // Current half moves.
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fullmove: i32, // Current full moves.
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/// Current game state, starting point of further analysis.
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state: GameState,
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/// Communication mode.
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mode: Mode,
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/// If true, the engine is currently listening to incoming cmds.
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listening: bool,
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/// Shared flag to notify workers if they should keep working.
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working: Arc<atomic::AtomicBool>,
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}
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pub enum Mode {
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// No mode, sit here and do nothing.
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/// Representation of a game state that can cloned to analysis workers.
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///
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/// It does not include various parameters such as clocks so that they
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/// can be passed separately using `WorkArgs`.
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#[derive(Clone)]
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struct GameState {
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board: board::Board,
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color: u8,
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castling: u8,
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en_passant: Option<board::Pos>,
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halfmove: i32,
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fullmove: i32,
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}
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/// Engine communication mode.
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enum Mode {
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/// No mode, sit here and do nothing.
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No,
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// UCI mode: listen to Cmds, send Uci::Cmd::Engine commands.
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Uci(mpsc::Sender<uci::Cmd>, mpsc::Receiver<Cmd>),
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/// UCI mode: listen to Cmds, send Uci::Cmd::Engine commands.
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///
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/// First value is the Uci command sender to report results.
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/// Second value is the receiver for all engine commands, whether
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/// it's from the Uci controller or analysis workers. Third is the
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/// sender that is passed to receive outer Uci and workers cmds.
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Uci(mpsc::Sender<uci::Cmd>, mpsc::Receiver<Cmd>, mpsc::Sender<Cmd>),
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}
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/// Engine commands.
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#[derive(Debug)]
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pub enum Cmd {
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// Commands that can be received by the engine.
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UciChannel(mpsc::Sender<Cmd>), // Provide a sender to UCI to start receiving commands.
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UciPosition(Vec<uci::PositionArgs>), // UCI "position" command.
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UciGo(Vec<uci::GoArgs>), // UCI "go" command.
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Stop, // Stop working ASAP.
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TmpBestMove(Option<board::Move>), // Send best move found by analysis worker (TEMPORARY).
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// Commands that can be sent by the engine.
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BestMove(Option<board::Move>),
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}
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#[derive(Clone)]
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struct WorkArgs {
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move_time: i32,
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white_time: i32,
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black_time: i32,
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white_inc: i32,
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black_inc: i32,
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}
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pub const CASTLING_WH_K: u8 = 0b00000001;
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pub const CASTLING_WH_Q: u8 = 0b00000010;
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pub const CASTLING_BL_K: u8 = 0b00000100;
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@ -50,14 +83,17 @@ pub const CASTLING_MASK: u8 = 0b00001111;
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impl Engine {
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pub fn new() -> Engine {
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Engine {
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state: GameState {
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board: board::new_empty(),
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color: board::SQ_WH,
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castling: CASTLING_MASK,
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en_passant: None,
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halfmove: 0,
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fullmove: 1,
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},
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mode: Mode::No,
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listening: false,
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working: Arc::new(atomic::AtomicBool::new(false)),
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}
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}
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@ -69,9 +105,9 @@ impl Engine {
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self.listening = true;
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while self.listening {
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match &self.mode {
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Mode::Uci(_, rx) => {
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Mode::Uci(_, rx, _) => {
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match rx.recv() {
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Ok(c) => self.handle_uci_command(&c),
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Ok(c) => self.handle_command(&c),
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Err(e) => eprintln!("Engine recv failure: {}", e),
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}
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}
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@ -80,9 +116,22 @@ impl Engine {
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}
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}
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/// Handle UCI commands passed as engine Cmds.
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fn handle_command(&mut self, cmd: &Cmd) {
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match cmd {
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// UCI commands.
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Cmd::UciPosition(args) => self.uci_position(&args),
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Cmd::UciGo(args) => self.uci_go(&args),
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Cmd::Stop => self.stop(),
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// Workers commands.
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Cmd::TmpBestMove(m) => self.reply(Cmd::BestMove(*m)),
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_ => eprintln!("Not an engine input command: {:?}", cmd),
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}
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}
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fn reply(&mut self, cmd: Cmd) {
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match &self.mode {
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Mode::Uci(tx, _) => {
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Mode::Uci(tx, _, _) => {
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tx.send(uci::Cmd::Engine(cmd)).unwrap();
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}
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_ => {}
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@ -93,6 +142,7 @@ impl Engine {
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///
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/// For speed purposes, it assumes values are always valid.
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fn apply_fen(&mut self, fen: ¬ation::Fen) {
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eprintln!("Applying FEN {:?}", fen);
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self.set_fen_placement(&fen.placement);
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self.set_fen_color(&fen.color);
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self.set_fen_castling(&fen.castling);
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@ -102,13 +152,13 @@ impl Engine {
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}
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fn set_fen_placement(&mut self, placement: &str) {
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self.board = board::new_from_fen(placement);
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self.state.board = board::new_from_fen(placement);
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}
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fn set_fen_color(&mut self, color: &str) {
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match color.chars().next().unwrap() {
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'w' => self.color = board::SQ_WH,
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'b' => self.color = board::SQ_BL,
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'w' => self.state.color = board::SQ_WH,
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'b' => self.state.color = board::SQ_BL,
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_ => {}
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}
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}
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@ -116,28 +166,28 @@ impl Engine {
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fn set_fen_castling(&mut self, castling: &str) {
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for c in castling.chars() {
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match c {
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'K' => self.castling |= CASTLING_WH_K,
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'Q' => self.castling |= CASTLING_WH_Q,
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'k' => self.castling |= CASTLING_BL_K,
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'q' => self.castling |= CASTLING_BL_Q,
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'K' => self.state.castling |= CASTLING_WH_K,
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'Q' => self.state.castling |= CASTLING_WH_Q,
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'k' => self.state.castling |= CASTLING_BL_K,
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'q' => self.state.castling |= CASTLING_BL_Q,
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_ => {}
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}
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}
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}
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fn set_fen_en_passant(&mut self, en_passant: &str) {
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self.en_passant = match en_passant {
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self.state.en_passant = match en_passant {
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"-" => None,
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p => Some(board::pos(p)),
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};
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}
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fn set_fen_halfmove(&mut self, halfmove: &str) {
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self.halfmove = halfmove.parse::<i32>().ok().unwrap();
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self.state.halfmove = halfmove.parse::<i32>().ok().unwrap();
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}
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fn set_fen_fullmove(&mut self, fullmove: &str) {
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self.fullmove = fullmove.parse::<i32>().ok().unwrap();
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self.state.fullmove = fullmove.parse::<i32>().ok().unwrap();
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}
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fn apply_moves(&mut self, moves: &Vec<board::Move>) {
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@ -145,20 +195,25 @@ impl Engine {
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}
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fn apply_move(&mut self, m: &board::Move) {
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board::apply_into(&mut self.board, m);
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board::apply_into(&mut self.state.board, m);
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}
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/// Start working on board, returning the best move found.
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///
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/// Stop working after `movetime` ms, or go on forever if it's -1.
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pub fn work(&mut self, movetime: i32) -> Option<board::Move> {
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// Stupid engine! Return a random move.
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let moves = rules::get_player_legal_moves(&self.board, self.color);
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let mut rng = rand::thread_rng();
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let best_move = moves.iter().choose(&mut rng).and_then(|m| Some(*m));
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// board::draw(&self.board);
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thread::sleep(time::Duration::from_millis(movetime as u64));
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best_move
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fn work(&mut self, args: &WorkArgs) {
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self.working.store(true, atomic::Ordering::Relaxed);
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let state = self.state.clone();
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let args = args.clone();
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let working = self.working.clone();
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let tx = match &self.mode { Mode::Uci(_, _, tx) => tx.clone(), _ => return };
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thread::spawn(move || {
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analyze(&state, &args, working, tx);
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});
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}
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fn stop(&mut self) {
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self.working.store(false, atomic::Ordering::SeqCst);
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}
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}
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@ -168,20 +223,11 @@ impl Engine {
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pub fn setup_uci(&mut self, uci_s: mpsc::Sender<uci::Cmd>) {
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// Create a channel to receive commands from Uci.
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let (engine_s, engine_r) = mpsc::channel();
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uci_s.send(uci::Cmd::Engine(Cmd::UciChannel(engine_s))).unwrap();
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self.mode = Mode::Uci(uci_s, engine_r);
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uci_s.send(uci::Cmd::Engine(Cmd::UciChannel(engine_s.clone()))).unwrap();
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self.mode = Mode::Uci(uci_s, engine_r, engine_s);
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self.listen();
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}
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/// Handle UCI commands passed as engine Cmds.
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fn handle_uci_command(&mut self, cmd: &Cmd) {
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match cmd {
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Cmd::UciPosition(args) => self.uci_position(&args),
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Cmd::UciGo(args) => self.uci_go(&args),
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_ => eprintln!("Not an UCI command: {:?}", cmd),
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}
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}
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/// Update board state from a "position" command's args.
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fn uci_position(&mut self, p_args: &Vec<uci::PositionArgs>) {
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for arg in p_args {
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@ -195,6 +241,11 @@ impl Engine {
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},
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uci::PositionArgs::Moves(moves) => {
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self.apply_moves(&moves);
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self.state.color = if moves.len() % 2 == 0 {
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board::SQ_WH
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} else {
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board::SQ_BL
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};
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}
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}
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}
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@ -202,15 +253,52 @@ impl Engine {
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/// Start working using parameters passed with a "go" command.
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fn uci_go(&mut self, g_args: &Vec<uci::GoArgs>) {
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let mut movetime = -1;
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let mut args = WorkArgs {
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move_time: -1,
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white_time: -1,
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black_time: -1,
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white_inc: -1,
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black_inc: -1,
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};
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for arg in g_args {
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match arg {
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uci::GoArgs::MoveTime(ms) => movetime = *ms,
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uci::GoArgs::Infinite => movetime = -1,
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uci::GoArgs::MoveTime(ms) => args.move_time = *ms,
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uci::GoArgs::Infinite => {}
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uci::GoArgs::WTime(ms) => args.white_time = *ms,
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uci::GoArgs::BTime(ms) => args.black_time = *ms,
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uci::GoArgs::WInc(ms) => args.white_inc = *ms,
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uci::GoArgs::BInc(ms) => args.black_inc = *ms,
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_ => {}
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}
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}
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let best_move = self.work(movetime);
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self.reply(Cmd::BestMove(best_move));
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self.work(&args);
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}
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}
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fn analyze(
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state: &GameState,
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_args: &WorkArgs,
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wip: Arc<atomic::AtomicBool>,
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tx: mpsc::Sender<Cmd>,
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) {
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if !wip.load(atomic::Ordering::Relaxed) {
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return;
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}
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// Stupid engine! Return a random move.
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let moves = rules::get_player_legal_moves(&state.board, state.color);
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let mut rng = rand::thread_rng();
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let best_move = moves.iter().choose(&mut rng).and_then(|m| Some(*m));
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thread::sleep(time::Duration::from_millis(1000u64));
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tx.send(Cmd::TmpBestMove(best_move)).unwrap();
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// thread::sleep(time::Duration::from_secs(1));
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// for _ in 0..4 {
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// let board = board.clone();
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// let wip = wip.clone();
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// thread::spawn(move || {
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// analyze(&board, wip);
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// });
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// }
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}
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11
src/rules.rs
11
src/rules.rs
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@ -52,7 +52,8 @@ fn get_pawn_moves(board: &Board, at: &Pos, piece: u8) -> Vec<Move> {
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return moves
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}
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let forward: Pos = (f, forward_r);
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if is_empty(board, &forward) {
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// If forward square is empty (and we are not jumping over an occupied square), add it.
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if is_empty(board, &forward) && (i == 1 || is_empty(board, &(f, forward_r - 1))) {
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moves.push((*at, forward))
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}
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// Check diagonals for pieces to attack.
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@ -240,14 +241,18 @@ mod tests {
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assert!(moves.contains( &(pos("e2"), pos("e4")) ));
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// Check that a pawn cannot move forward if a piece is blocking its path.
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// 1. black pawn 2 square forward:
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// 1. black pawn 2 square forward; only 1 square forward available from start pos.
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set_square(&mut b, &pos("e4"), SQ_BL_P);
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let moves = get_piece_moves(&b, &pos("e2"));
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assert!(moves.len() == 1 && moves.contains( &(pos("e2"), pos("e3")) ));
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// 2. black pawn 1 square forward:
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// 2. black pawn 1 square forward; no square available.
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set_square(&mut b, &pos("e3"), SQ_BL_P);
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let moves = get_piece_moves(&b, &pos("e2"));
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assert_eq!(moves.len(), 0);
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// 3. remove the e4 black pawn; the white pawn should not be able to jump above e3 pawn.
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clear_square(&mut b, &pos("e4"));
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let moves = get_piece_moves(&b, &pos("e2"));
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assert_eq!(moves.len(), 0);
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// Check that a pawn can take a piece diagonally.
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set_square(&mut b, &pos("f3"), SQ_BL_P);
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55
src/uci.rs
55
src/uci.rs
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@ -63,6 +63,16 @@ pub enum PositionArgs {
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/// Arguments for the go remote commands.
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#[derive(Debug, Clone)]
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pub enum GoArgs {
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SearchMoves(Vec<board::Move>),
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Ponder,
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WTime(i32),
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BTime(i32),
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WInc(i32),
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BInc(i32),
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MovesToGo(i32),
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Depth(i32),
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Nodes(i32),
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Mate(i32),
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MoveTime(i32),
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Infinite,
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}
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@ -165,7 +175,6 @@ impl Uci {
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},
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UciCmd::IsReady => if self.state == State::Ready { self.send_ready() },
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UciCmd::UciNewGame => if self.state == State::Ready { /* Nothing to do. */ },
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UciCmd::Stop => if self.state == State::Ready { /* Nothing to do. */ },
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UciCmd::Position(args) => if self.state == State::Ready {
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let args = engine::Cmd::UciPosition(args.to_vec());
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self.engine_in.as_ref().unwrap().send(args).unwrap();
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@ -173,7 +182,11 @@ impl Uci {
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UciCmd::Go(args) => if self.state == State::Ready {
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let args = engine::Cmd::UciGo(args.to_vec());
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self.engine_in.as_ref().unwrap().send(args).unwrap();
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self.state = State::Working;
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}
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UciCmd::Stop => if self.state == State::Working {
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self.engine_in.as_ref().unwrap().send(engine::Cmd::Stop).unwrap();
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},
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UciCmd::Quit => return false,
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UciCmd::Unknown(c) => { self.log(format!("Unknown command: {}", c)); }
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||||
}
|
||||
|
@ -188,6 +201,7 @@ impl Uci {
|
|||
self.engine_in = Some(s.to_owned());
|
||||
}
|
||||
engine::Cmd::BestMove(m) => {
|
||||
self.state = State::Ready;
|
||||
self.send_bestmove(m);
|
||||
}
|
||||
_ => {}
|
||||
|
@ -287,13 +301,44 @@ fn parse_go_command(fields: &[&str]) -> UciCmd {
|
|||
let mut subcommands = vec!();
|
||||
while i < num_fields {
|
||||
match fields[i] {
|
||||
"infinite" => subcommands.push(GoArgs::Infinite),
|
||||
"movetime" => {
|
||||
i += 1;
|
||||
let ms = fields[i].parse::<i32>().unwrap();
|
||||
subcommands.push(GoArgs::MoveTime(ms));
|
||||
subcommands.push(GoArgs::MoveTime(fields[i].parse::<i32>().unwrap()));
|
||||
}
|
||||
"infinite" => subcommands.push(GoArgs::Infinite),
|
||||
f => return UciCmd::Unknown(format!("Unknown go subcommand: {}", f)),
|
||||
"wtime" => {
|
||||
i += 1;
|
||||
subcommands.push(GoArgs::WTime(fields[i].parse::<i32>().unwrap()));
|
||||
},
|
||||
"btime" => {
|
||||
i += 1;
|
||||
subcommands.push(GoArgs::BTime(fields[i].parse::<i32>().unwrap()));
|
||||
}
|
||||
"winc" => {
|
||||
i += 1;
|
||||
subcommands.push(GoArgs::WInc(fields[i].parse::<i32>().unwrap()));
|
||||
}
|
||||
"binc" => {
|
||||
i += 1;
|
||||
subcommands.push(GoArgs::BInc(fields[i].parse::<i32>().unwrap()));
|
||||
}
|
||||
"movestogo" => {
|
||||
i += 1;
|
||||
subcommands.push(GoArgs::MovesToGo(fields[i].parse::<i32>().unwrap()));
|
||||
}
|
||||
"depth" => {
|
||||
i += 1;
|
||||
subcommands.push(GoArgs::Depth(fields[i].parse::<i32>().unwrap()));
|
||||
}
|
||||
"nodes" => {
|
||||
i += 1;
|
||||
subcommands.push(GoArgs::Nodes(fields[i].parse::<i32>().unwrap()));
|
||||
}
|
||||
"mate" => {
|
||||
i += 1;
|
||||
subcommands.push(GoArgs::Mate(fields[i].parse::<i32>().unwrap()));
|
||||
}
|
||||
f => eprintln!("Unknown go subcommand: {}", f),
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
|
|
Reference in a new issue