board: use bitboards struct
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a2ae6d6e73
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8485714a24
68
src/board.rs
68
src/board.rs
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@ -101,30 +101,48 @@ pub fn pos_string(p: &Pos) -> String {
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String::from_utf8_lossy(&bytes).to_string()
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String::from_utf8_lossy(&bytes).to_string()
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}
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}
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/// Bitboard representation of a chess board.
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/// Bitboard for color or piece bits.
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///
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pub type Bitboard = u64;
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/// 64 squares, from A1, A2 to H7, H8. A square is an u8, with bits
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/// defining the state of the square.
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const BB_WH: u8 = 0;
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pub type Board = [u8; 64];
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const BB_BL: u8 = 1;
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const BB_P: u8 = 0;
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const BB_B: u8 = 1;
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const BB_N: u8 = 2;
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const BB_R: u8 = 3;
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const BB_Q: u8 = 4;
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const BB_K: u8 = 5;
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/// Board representation with color/piece bitboards.
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pub struct Board {
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pub color: [Bitboard; 2],
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pub piece: [Bitboard; 6],
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}
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/// Generate the board of a new game.
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/// Generate the board of a new game.
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pub const fn new() -> Board {
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pub const fn new() -> Board {
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[
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Board {
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/* 1 2 3 4 5 6 7 8 */
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color: [
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/* A */ SQ_WH_R, SQ_WH_P, SQ_E, SQ_E, SQ_E, SQ_E, SQ_BL_P, SQ_BL_R,
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0b11000000_11000000_11000000_11000000_11000000_11000000_11000000_11000000,
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/* B */ SQ_WH_N, SQ_WH_P, SQ_E, SQ_E, SQ_E, SQ_E, SQ_BL_P, SQ_BL_N,
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0b00000011_00000011_00000011_00000011_00000011_00000011_00000011_00000011,
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/* C */ SQ_WH_B, SQ_WH_P, SQ_E, SQ_E, SQ_E, SQ_E, SQ_BL_P, SQ_BL_B,
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],
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/* D */ SQ_WH_Q, SQ_WH_P, SQ_E, SQ_E, SQ_E, SQ_E, SQ_BL_P, SQ_BL_Q,
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piece: [
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/* E */ SQ_WH_K, SQ_WH_P, SQ_E, SQ_E, SQ_E, SQ_E, SQ_BL_P, SQ_BL_K,
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0b01000010_01000010_01000010_01000010_01000010_01000010_01000010_01000010,
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/* F */ SQ_WH_B, SQ_WH_P, SQ_E, SQ_E, SQ_E, SQ_E, SQ_BL_P, SQ_BL_B,
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0b00000000_00000000_10000001_00000000_00000000_10000001_00000000_00000000,
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/* G */ SQ_WH_N, SQ_WH_P, SQ_E, SQ_E, SQ_E, SQ_E, SQ_BL_P, SQ_BL_N,
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0b00000000_10000001_00000000_00000000_00000000_00000000_10000001_00000000,
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/* H */ SQ_WH_R, SQ_WH_P, SQ_E, SQ_E, SQ_E, SQ_E, SQ_BL_P, SQ_BL_R,
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0b10000001_00000000_00000000_00000000_00000000_00000000_00000000_10000001,
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]
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0b00000000_00000000_00000000_10000001_00000000_00000000_00000000_00000000,
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0b00000000_00000000_00000000_00000000_10000001_00000000_00000000_00000000,
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]
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}
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}
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}
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/// Generate an empty board.
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/// Generate an empty board.
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pub const fn new_empty() -> Board {
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pub const fn new_empty() -> Board {
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[SQ_E; 64]
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Board {
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color: [0; 2],
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piece: [0; 6],
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}
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}
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}
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/// Generate a board from a FEN placement string.
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/// Generate a board from a FEN placement string.
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@ -154,11 +172,6 @@ pub fn new_from_fen(fen: &str) -> Board {
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board
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board
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}
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}
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/// Return true of both boards are equal.
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pub fn eq(b1: &Board, b2: &Board) -> bool {
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b1.iter().zip(b2.iter()).all(|(a, b)| a == b)
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}
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/// Get value of the square at this position.
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/// Get value of the square at this position.
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#[inline]
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#[inline]
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pub const fn get_square(board: &Board, coords: &Pos) -> u8 {
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pub const fn get_square(board: &Board, coords: &Pos) -> u8 {
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@ -280,17 +293,6 @@ mod tests {
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assert!(eq(&b1, &b2));
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assert!(eq(&b1, &b2));
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}
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}
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#[test]
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fn test_eq() {
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let mut b1 = new();
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let b2 = new();
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assert!(eq(&b1, &b2));
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set_square(&mut b1, &pos("a1"), SQ_E);
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assert!(!eq(&b1, &b2));
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set_square(&mut b1, &pos("a1"), SQ_WH_R);
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assert!(eq(&b1, &b2));
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}
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#[test]
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#[test]
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fn test_get_square() {
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fn test_get_square() {
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let b = new();
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let b = new();
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