node: use bitboards

This commit is contained in:
dece 2020-06-19 02:11:01 +02:00
parent ea58c72436
commit 9c6327ec91
4 changed files with 4 additions and 102 deletions

80
Cargo.lock generated
View file

@ -1,13 +1,5 @@
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# It is not intended for manual editing.
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@ -138,7 +73,6 @@ name = "vatu"
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View file

@ -6,4 +6,3 @@ edition = "2018"
[dependencies]
clap = "2.33"
dashmap = "3.11"

View file

@ -126,7 +126,7 @@ pub fn sq_to_string(square: Square) -> String {
}
/// Board representation with color/piece bitboards.
#[derive(PartialEq)]
#[derive(Clone, PartialEq)]
pub struct Board {
pub colors: [Bitboard; 2],
pub pieces: [Bitboard; 6],

View file

@ -1,5 +1,4 @@
use std::fmt;
use std::hash::{Hash, Hasher};
use crate::board;
use crate::movement::{self, Move};
@ -7,7 +6,7 @@ use crate::rules;
use crate::stats;
/// Analysis node: a board along with the game state.
#[derive(Clone)]
#[derive(Clone, PartialEq)]
pub struct Node {
/// Board for this node.
pub board: board::Board,
@ -19,7 +18,7 @@ impl Node {
/// Create a new node for an empty board and a new game state.
pub fn new() -> Node {
Node {
board: board::new_empty(),
board: board::Board::new_empty(),
game_state: rules::GameState::new(),
}
}
@ -53,7 +52,7 @@ impl fmt::Debug for Node {
impl fmt::Display for Node {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut s = vec!();
board::draw(&self.board, &mut s);
self.board.draw(&mut s);
let board_drawing = String::from_utf8_lossy(&s).to_string();
write!(
f,
@ -63,19 +62,3 @@ impl fmt::Display for Node {
)
}
}
impl PartialEq for Node {
fn eq(&self, other: &Self) -> bool {
self.board.iter().zip(other.board.iter()).all(|(a, b)| a == b)
&& self.game_state == other.game_state
}
}
impl Eq for Node {}
impl Hash for Node {
fn hash<H: Hasher>(&self, state: &mut H) {
self.board.iter().for_each(|square| state.write_u8(*square));
self.game_state.hash(state);
}
}