diff --git a/src/engine.rs b/src/engine.rs index 1d6968f..972c3b9 100644 --- a/src/engine.rs +++ b/src/engine.rs @@ -2,7 +2,6 @@ use std::sync::{Arc, atomic, mpsc}; use std::thread; -use std::time; use crate::board; use crate::notation; @@ -26,15 +25,13 @@ pub struct Engine { working: Arc, } -/// Analysis node: a board along with the game state and some stats. +/// Analysis node: a board along with the game state. #[derive(Clone)] struct Node { /// Board for this node. board: board::Board, /// Game state. game_state: rules::GameState, - /// White and black pieces stats; have to be recomputed if board changes. - stats: (board::BoardStats, board::BoardStats), // white and black pieces stats } impl Node { @@ -42,7 +39,6 @@ impl Node { Node { board: board::new_empty(), game_state: rules::GameState::new(), - stats: (board::BoardStats::new(), board::BoardStats::new()), } } } @@ -51,8 +47,8 @@ impl std::fmt::Debug for Node { fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result { write!( f, - "Node {{ board: [...], game_state: {:?}, stats: {:?} }}", - self.game_state, self.stats + "Node {{ board: [...], game_state: {:?} }}", + self.game_state ) } } @@ -65,10 +61,8 @@ impl std::fmt::Display for Node { write!( f, "* Board:\n{}\n\ - * Game state:\n{}\n\ - * White statistics:\n{}\n\ - * Black statistics:\n{}", - board_drawing, self.game_state, self.stats.0, self.stats.1 + * Game state:\n{}", + board_drawing, self.game_state ) } } @@ -227,10 +221,6 @@ impl Engine { /// /// Stop working after `movetime` ms, or go on forever if it's -1. fn work(&mut self, args: &WorkArgs) { - if self.debug { - self.reply(Cmd::Log(format!("Current evaluation: {}", evaluate(&self.node.stats)))); - } - self.working.store(true, atomic::Ordering::Relaxed); let mut node = self.node.clone(); let args = args.clone(); @@ -274,7 +264,6 @@ impl Engine { } } } - board::compute_stats_into(&self.node.board, &mut self.node.stats); } /// Start working using parameters passed with a "go" command. @@ -353,8 +342,8 @@ fn minimax( maximizing: bool ) -> (f32, Option) { if depth == max_depth { - board::compute_stats_into(&node.board, &mut node.stats); - return (evaluate(&node.stats), None); + let stats = board::compute_stats(&node.board); + return (evaluate(&stats), None); } let mut minmax = if maximizing { MIN_F32 } else { MAX_F32 }; let mut minmax_move = None;