cli: remove module, too lazy to maintain

This commit is contained in:
dece 2020-06-04 19:20:22 +02:00
parent 0daece72d3
commit ecf122ab6e
2 changed files with 0 additions and 91 deletions

View file

@ -1,66 +0,0 @@
//! Functions to play games over the command-line.
use std::io::{self, Write};
use rand::seq::IteratorRandom;
use crate::board;
use crate::rules;
pub fn start_game(player_color: u8) {
println!("Starting new game.");
println!("Player is {}.", if player_color == board::SQ_WH { "white" } else { "black" });
println!("");
let ai_color = board::opposite(player_color);
let mut rng = rand::thread_rng();
let mut b = board::new();
let mut turn = board::SQ_WH;
loop {
board::draw(&b, &mut io::stdout());
println!("");
let m = if turn == player_color {
println!("Player turn.");
let legal_moves = rules::get_player_legal_moves(&b, player_color);
let mut m;
loop {
m = get_player_move();
if legal_moves.contains(&m) {
break
} else {
println!("Illegal move.");
}
}
m
} else {
println!("Computer turn.");
let moves = rules::get_player_legal_moves(&b, ai_color);
*moves.iter().choose(&mut rng).unwrap()
};
println!("Move: {:?}", m);
board::apply_into(&mut b, &m);
println!("");
turn = board::opposite(turn);
}
}
fn get_player_move() -> board::Move {
loop {
let from = if let Some(s) = get_input("From: ") { board::pos(&s) } else { continue };
let to = if let Some(s) = get_input("To: ") { board::pos(&s) } else { continue };
if board::is_valid_pos(from) && board::is_valid_pos(to) {
return (from, to, None) // TODO this does not handle promotion.
}
println!("Bad input.");
}
}
fn get_input(message: &str) -> Option<String> {
print!("{}", message);
io::stdout().flush().unwrap();
let mut input = String::new();
if io::stdin().read_line(&mut input).is_err() {
return None
}
Some(input)
}

View file

@ -3,7 +3,6 @@ use std::process;
use clap::{App, AppSettings, Arg, ArgMatches, SubCommand};
pub mod board;
pub mod cli;
pub mod engine;
pub mod notation;
pub mod rules;
@ -12,12 +11,6 @@ pub mod uci;
fn main() {
let matches = App::new("Vatu")
.setting(AppSettings::ArgRequiredElseHelp)
.subcommand(SubCommand::with_name("cli")
.about("Start a game in command-line")
.arg(Arg::with_name("color")
.help("Color for the player")
.short("c").long("color").takes_value(true).required(false)
.possible_values(&["w", "white", "b", "black"])))
.subcommand(SubCommand::with_name("uci")
.about("Start engine in UCI mode")
.arg(Arg::with_name("log_file")
@ -26,29 +19,11 @@ fn main() {
.get_matches();
process::exit(match matches.subcommand() {
("cli", Some(a)) => cmd_cli(a),
("uci", Some(a)) => cmd_uci(a),
_ => 0,
})
}
fn cmd_cli(args: &ArgMatches) -> i32 {
let color = if let Some(c) = args.value_of("color") {
match c {
s if ["w", "white"].contains(&s) => board::SQ_WH,
s if ["b", "black"].contains(&s) => board::SQ_BL,
_ => { eprintln!("Choose white or black as color."); return 1 }
}
} else if rand::random() {
board::SQ_WH
} else {
board::SQ_BL
};
cli::start_game(color);
0
}
fn cmd_uci(args: &ArgMatches) -> i32 {
let output = args.value_of("log_file");
uci::Uci::start(output);