dece
d94db7708f
analysis: consider time constraints
...
Basic math for the limited time. Search is cut without caution, and as
we are using a depth-first search it might lead to awful moves, but at
least Vatu does not lose on time in 100% of bullets.
2020-06-18 22:23:43 +02:00
dece
c0ff3a9794
docker: add build/run Dockerfile
...
The image builds Vatu and can run it on Lichess.
2020-06-18 13:14:01 +02:00
dece
a426e2f777
analysis: provide "nodes" and "nps" UCI info
2020-06-15 02:33:08 +02:00
dece
685039d98a
analysis: use negamax with alpha-beta
2020-06-15 01:27:31 +02:00
dece
56e7450c7e
movement: fix castling issue
...
A rook taken without moving would not have it's castling option removed.
2020-06-14 23:56:42 +02:00
dece
938fcde9fa
engine: use negamax
...
Move a lot of stuff around for better organisation and rewrite engine
analysis / evaluation to be a bit more side agnostic.
2020-06-14 20:32:40 +02:00
dece
e1b1642d37
engine: use DashMap for sharing evaluated nodes
2020-06-14 13:59:28 +02:00
dece
39c3bc8786
analysis: move analysis code to its own module
2020-06-14 01:33:11 +02:00
dece
fd63deb0c0
stats: calculate mobility (slowwww)
2020-06-11 21:09:02 +02:00
dece
6f87c9343d
stats: move BoardStats to their own module
2020-06-11 20:50:32 +02:00
dece
d8fa2f74ec
engine: move stats out of Node
2020-06-11 20:42:32 +02:00
dece
c3f4c80631
engine: implement basic minimax
2020-06-11 20:40:08 +02:00
dece
7f1890608d
engine: enhance debug output
2020-06-11 19:33:18 +02:00
dece
b334d55abf
rules: rework castling rules
2020-06-11 19:32:47 +02:00
dece
cef59b9913
rules: fix promotion when applying a move
2020-06-09 23:23:22 +02:00
dece
c4f5412cd4
rules: disable castling when king/rook moves
2020-06-09 23:09:27 +02:00
dece
a8a680b944
engine: fix evaluation formula typo
2020-06-06 01:28:05 +02:00
dece
25b1164644
rules: fix castling issue
2020-06-06 01:27:19 +02:00
dece
659094b269
engine: fix wrong best move selection
2020-06-06 00:58:11 +02:00
dece
5ff467f899
rules: kinda handle castling
2020-06-06 00:47:07 +02:00
Adrien Abraham
21aae1d9ba
engine: create Node type for easier analysis
2020-06-05 18:46:08 +02:00
dece
09e3700e3a
rules: castling WIP
2020-06-05 09:21:33 +02:00
dece
769f7e0d94
engine: basic Shannon board evaluation and stats
2020-06-05 09:00:53 +02:00
dece
ecf122ab6e
cli: remove module, too lazy to maintain
2020-06-04 19:36:18 +02:00
dece
0daece72d3
rules: handle pawn promotion
2020-06-04 19:36:18 +02:00
dece
8310e0c1e7
engine: correctly manage some go subcommands
2020-06-04 18:58:00 +02:00
dece
5771930e97
engine: cleaning
2020-06-03 22:32:30 +02:00
dece
5d61db1fba
engine: handle position and go UCI commands
2020-06-03 18:31:50 +02:00
dece
ee06bfef0b
uci: threaded setup
...
Properly (I hope so) thread standard input and engine communications.
2020-06-03 09:55:41 +02:00
dece
f6851f6ef7
uci: threading WIP
2020-06-01 20:52:28 +02:00
dece
8c0a083cb0
uci: handle basic position command
2020-06-01 14:26:23 +02:00
dece
d72042e455
uci: start working on interface
2020-06-01 04:24:46 +02:00
dece
7d83efe953
cli: basic games over the command-line
2020-06-01 00:43:05 +02:00
dece
2a4f46e5aa
rules: find basic illegal moves
2020-05-31 19:00:56 +02:00
dece
ce16748258
init: board and basic move rules
2020-05-31 02:41:02 +02:00