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Bebop/ARCHITECTURE.md

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Architecture

This document is for people who want to get an overview of the Bebop code and the way things work. These are high-level views, more details are given in the respective modules' docstrings.

Events

There are no event loop dispatching actions asynchronously, everything runs in a single thread. The UI waits for user input and reacts on them.

In the future we may decouple the UI from the core browser to allow background downloads and streaming content.

Rendering

A core element of Bebop is what I call "metalines", which are lines of text as they are rendered on screen, along with specific line metadata. Metalines are rendered directly on screen, so they are not wrapped, cut or whatever: they already represent formatted text as it will be shown. They carry information such as line type (i.e. is this line part of a link, a title, etc), and more specific data such as target URLs for link lines.

Rendering from the server response to showing content in the curses UI takes several steps:

  1. Parse the response from the server. If it's successful and a text MIME type is provided, use it to parse the response content.
  2. Response parsing can directly produce metalines (e.g. from text/plain) or have intermediate parsing steps: a text/gemini document is first parsed into a list of gemtext "elements" (paragraphs, links, etc), and converting those elements into metalines happen in a following step. This lets Bebop separate gemtext semantics from the way it is rendered, thus using the desired wrapping and margins.
  3. Metalines are rendered on the screen, with the colors and attributes matching the line type.

Plugins

The plugin interface is improved only when there is demand for something; for now it only supports plugins that can handle new schemes.